[Review] Hatred
The phenomenon of cruelty in games excites valiant human rights activists relatively recently and they are especially activated when it is announced or already entered into a circulation of especially loud projects with its availability. How many different protests, high -profile articles and simply unflattering statements to the developers of the latest parts GTA, Postal, Manhunt, MK and generally any games with violence. How many scientific articles were there that they say, violence in games increases aggressiveness and greatly affects the psyche of people, especially children. Indeed, after the murder of the player by a whore whores, in order to return the invested funds, it is likely that a poor schoolboy or a hard worker will fly off the coils and kill colleagues or classmates from a shotgun.
For some reason, many forget that for games there is a special rating system that, in theory, should not allow non-bounced minds for this kind of content, but this is already a separate topic. But will anyone remember whether there were such claims to cruelty during the first parts of GTA, for example? Or the first Postal? Punisher? No? In some particularly sensitive countries, they simply will not be released without much noise, they will cut something or simply change the color of the blood. But basically, everyone frolic cheerfully and did not blow in the mustache. But there were no less psychos, maniacs and killers in those days. Actually, as before the appearance of games in general. Like the movie. And to television. And to the books. Well, you understand. Apparently then they simply did not have Jack Thompson who would say where maniacs and killers come from. But after the release of Manhunt, scandals and prohibitions rained down like out of a cornucopia. In general, the situation is ambiguous, and many participants in these disputes can easily be convicted of hypocrisy and the presence of selfish motifs.
What did I even raise this topic to? And to the fact that after the announcement of Hatred, a wave of indignation also rose, of course not so big, but still. And this time, this time, scandals are not from scratch, because the developers set one only goal for the player – to have time to take as many peaceful men and women as possible with them, okay, at least they didn’t add to the game, it seems. This has never happened before. And for obvious reasons, the game was assigned the rating “only for adults”, which automatically closed the game to all consoles.
But with Steam, everything has happened, not the first time, however, but the game still got into “early access” and was on sale on the first of June. It would be quite reasonable to expect a new wave of scandals, angry news and new prohibitions, but … there was none of this. Just another indie release in Steam, no high-profile news about this, in general. Nevertheless, the game on the first day of sales broke into the top of Steam, obviously because of the big and successful black PR, though quickly flew away from there. Foreign reviewers say that the game is actually not so cruel, and how the game is also so -so, they say another shitty jester, trying to leave on a scandalous topic. Is the devil so terrible as it was presented to us or is it a simple black-propeller product? Consider everything in order.
The plot in the game is not like that. There is just a long-haired misanthropalist who was going on a fascinating journey straight to hell, taking with him as many miserable worms suffering worthless existence on this dirty earth. To achieve its goal, our “hero” folds to his bosom a simple arsenal from Kalash, a knife and a pair of grenades and goes to clean one residential area after another. Saving everyone who met from their worthlessness and punishing everyone who is trying to stand in our way and protect unworthy, then is, police, special forces and even military.
Moreover, there is no satirical, as in Postal, or even political, for example, based on the story of Brayvik, subtext. It’s just that some strange dude was tired of life and decided to succeed in such a sophisticated way, taking more people with him. So the tie, frankly, is so -so, both morally and with morality distant from morality. Stupid, unprincipled and thoughtless mess. But still play such isometric shooters not because of the plots. So if the immorality of what is happening has not yet scared you away, then we move on.
A rather funny situation has developed in the field https://noidverificationcasinos.co.uk/review/golden-genie/ of indie-game. For some reason, many developers rush from extreme to extreme. Когда одни делают настолько пикселизированную картинку, что даже графика на денди кажется некстгеном, другие зачем-то пытаются совладать с новейшими графическими движками, которые не все крупные разработчики то в состоянии освоить как надо.
In this case, the Poles from Destructive Creations purchased UNREAL Engine 4. The first game on which was a sad daylight. Whether the Americans from Zombie Studios managed to cope with the power of the engine? Of course not, the game slowed down mom do not grieve. Was it at all the point of licensing this particular engine? Of course not, because Daylight is an ordinary horror where the player spends most of the time in pitch darkness. The Poles stepped on the same rake.
They licensed an extremely complex and probably not fully debugged technology that can give out a super-regional picture to make an ordinary isometric black and white shooter with a dark red sauce instead of blood. Moreover, there is a reason to think that they were left without qualified support in development from the creators of the engine, Epic Games. Where did such thoughts come from? And from there, that Epic Games, after the publication of the debut trailer for the game in an ultimatum form, demanded to remove any mention of them in the rollers and in the game itself. It is unlikely that after this, the creators of the engine advised the Poles as if to make the mass genocide work as smoothly as possible and look better.
Although a disgusting visual component cannot be called accurately. Everything looks pretty atmospheric, you can even say stylish. Depressive black and gray tones, constant night, incessant rain, good detail and decent models of characters. But still, the need for Unreal Engine 4 was simply not to create a game. And the players will have to pay for the miscalculation of the Poles, endure the brakes on their horses and waiting for patches, which, incidentally, so far come out quite regularly.
But with what the game is definitely not in the game, so it is with physics and destruction. Here, Destructive Creations was very pleasantly surprised. Local destruction should learn to all the last parts of Battlefield. Almost everything is shot, explodes and breaks. Well, in what other game you can take and ram the machine with the machine through the guts of the inhabitants of the inhabitants with tires on the floor? And what are the explosions here, just a sight for sore eyes. Although, this is probably just the graphic part and Unreal Engine 4. But all the same, throw a grenade in a bunch of people inside the building and watch how the strokes of bodies scatter and fragments are a pleasure. Dubious truth, but pleasure.
In terms of gameplay, the game is simple like two rubles. This is a typical isometric shooter. These also call Twin-style shooters, that is, the left stick on the gamepad is responsible for the character movements, and with the right stick we choose the direction of shooting, plus two buttons for aiming and shooting, respectively. Although … on the consoles the game was stabbed, so let it be just an isometric shooter. By the way, some foreign observers, for some reason, complain about uncomfortable management. A rather strange claim, because it is difficult to imagine more convenient management in this kind of shooter. The viewing area is really not enough, but the radar saves, plus the opportunity to aim, which allows you to look a little further. A little like what was in Hotline Miami, only with an inclination to the ground. So the management here is very comfortable, for an isometric shooter.
So, gameplay. The main goal in the game is to kill as many people as possible. But in the course of the action, small tasks appear, like to ruin a noisy party or kill a group of local poachers. For the implementation of these tasks, they give points of resurrection, which allow you to start a level again in case of death, but appear in a random place on the location and continue atrocities. It is not very realistic, but this thing is really necessary, because even on medium complexity the game is quite heavy and if you don’t roll the Aki Witcher, it is not enough to shoot a accurately in all directions and do not dump from particularly hot areas in time, they will be easily surrounded and shot. And if at the same time you do not have these same resurrects, then everything will have to be started with the beginning of the level, and given that everything that needs to be done here is to kill, then interest in the game would be lost many times faster.
So that this does not happen, in addition to the points of resurrection, there is a way to replenish health and without dying. To do this, you need to execute unnecessary victims. Finishing is accompanied by a variety of animations and replicas of the “hero”. I must say that finishing is very cold -blooded and cruel. The truth is “treated” in such a way, when you are not a better idea from all sides, so you have to look for a suitable victim away from law enforcement officers, which over time becomes quite difficult, since as soon as the massacre begins, the people for the most part scatter in all directions. But, artificial intelligence in the game is not particularly shining with this very intelligence, so it’s quite possible to find suitable victims. You also need to carefully monitor your ammunition. As mentioned above, in the beginning we only have a kalash with a pair of clips and several grenades, we will have to take away all the rest of the weapons and cartridges from those who will try to stop us or in special places, like a police station.
Arsenal is quite extensive, from an ordinary pistol to a spectacular flamethrower. You can even get into military vehicles and shoot all from stationary guns. True, no one will allow you to wear all weapons at once, you can take only three guns with you, so the cartridges should still be shot wisely, you definitely will not want to meet a special forces squad with a couple in a pistol. Moreover, not only you will be looking for abandoned guns on the ground, especially brave residents can also choose weapons and try to shoot you, here they are the real heroes in this game, but they still have little chance of them. So in this game you need to look at both and look at the radar more often, caution has not killed anyone yet.
In general, the developers did exactly what they promised-meaningless and merciless Mochilovo in nothing innocent people in depressed decorations with a view of the top. The truth was blushed with optimization and it will not work for a long time because of a not very diverse action. Depressive and in a sense atmospheric and stylish appearance, a rather monotonous gameplay with very doubtful morality, excellent destruction and effects.
This is definitely not a dummy wrapped in a scandalous wrapper, but in general the game is quite average. Many foreign observers, in addition to allegedly uncomfortable management, noted that the game is not so cruel and does not shock in this regard. Of course, the methods of murder here are not so brutal, if we compare for example with the punisher of 2005, but the fact that peaceful men and women become the victims of our character, whom he coldly killing her abders with a knife or shooting his head with a shotgun quite strongly changes the situation. So there are quite reasonable doubts about the moral sensitivity of these very observers and commentators.
The case is also aggravated by the whole meaninglessness of the action, plus the open statements of developers against the established norms of morality. And judging by the legged names of DLC for Hatred, Destructive Creation plan to continue to force all this. Their names, by the way, are the following: Feminist Place, Zoo, OcCupy Wall Street, Ukraine. True, all this is not yet officially. As evening entertainment after a working day, to release steam, the game is quite good. In an extreme case, the money spent on the game in Steam can be easily returned if you decide to buy it after the review, but playing it, change your mind. Who would have thought that Gabe would give us such an unexpected and funny analogue of the demo-versions so necessary for us?
But still, be careful, suddenly, after spent in a row in the game for 20 hours in your head, something will click imperceptibly and you will pull you feed a blender with a microwave of a newborn baby. And then I suddenly recall that deep in the wilds of your balcony lies a grandfather’s double -barrel. Maybe it’s not for nothing that they are so hard to ban unjustified cruelty in video games?